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#G4L FINAL BOSS Games Business and Developer Conference 2023

GAMES BUSINESS AND DEVELOPER CONFERENCE

FEBRUARY 8+9, 2023 // DÜSSELDORF, GERMANY

#G4L FINAL BOSS 2023

The new games business and developer conference

With the #G4L FINAL BOSS conference, we don’t want to hold just another games conference. We want to be the ones who are connecting worlds and open eyes to new, unimagined business opportunities.
Our mission is to build bridges between the games industry and the non-games industry by offering a platform for business networking and inter-profession exchange; to connect both aspects of the game development community – digital games and analog games by enabling the creators of both sides to learn from each other and share their inspiration; to help small and new developers get the visibility they deserve by putting them in front of potential publishing and funding partners. Welcome to Düsseldorf, welcome to FINAL BOSS 2023!
Continue reading below to find out what we are offering and what our thematic scope is.


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CONFERENCE PROGRAM

It wouldn’t be a conference without a robust program full of inspiring sessions consisting of talks and panel discussions. We pride ourselves in having a wide variety of both, renowned speakers with many stories to tell as well as newcomers, who made new discoveries they want to share with the world.
Hone your craft of game making by learning from veterans, gain new insights from business experts or get insired from other people’s stories and experiences they want to share.

B2B EXPO

Show your products and find business partners, present your company and hire talent. Whatever it is you want to achieve, we will gladly offer you the space and booths to do so. Become part of the FINAL BOSS B2B expo.

INDIE OPEN EXPO

So you’re an indie developer but can’t afford one of those fancy booths? Still, you have a prototype that the world needs to see? No problem! At the #G4L FINAL BOSS conference, we offer you the chance to showcase your work in our Indie Open Expo. You just bring your hardware and stay as long as you like.

SCOPE // FOCUS:
DIGITAL MEETS ANALOG

One of the latest mega-trends in gaming is the accelerated fusion of the worlds of analog and digital games. However, there is no conference yet, where the creators of digital games can meet the creators of analog games to exchange thoughts and ideas with each other. We want to change that! At #G4L, everything that can be played has its home at our festival. And at our conference, we want to bring the creatives together, so that they can learn from each other. How to adapt a boardgame in VR? How to turn a Jump n Run into a boardgame? What’s the difference in publishing an indie game on Steam compared to publishing an Indie board game? Explore these and more topics together at #G4L FINAL BOSS.
 Image: Rough Justice ’84 by Gamma Minus

SCOPE // FOCUS:
GAMING MEETS INDUSTRY

Games technology is being adopted left and right by the non-games industry. Digital twins of industry plants are created in 3D, using Unity or Unreal. Gamification is revolutionizing the HR sector. Game Designers develop UX solutions for non-gaming applications and products. Esports is used as a vehicle to drive marketing communication in order to reach the previously unreachables. And the list goes on. For the non-games industry, this means, that an active exchange and building relations to the games industry is now a key factor for future success. You can count on it – your company will need the expertise from gamers and geeks rather sooner than later and at the #G4L FINAL BOSS Conference, you can create these connections.
 Image: VR at SMS group

ESPORTS MEANS BUSINESS!

Get a better understanding of what eSports can and can’t do for your business.

XR IS SERIOUS BUSINESS!

No matter whether VR, AR, MR – the real world application of extended realities lies beyond gaming. At the same time, gaming is the engine that drives XR development. Show your work, discover the projects of others and have meaningful conversations on the topic.

METAVERSE AND WEB3

Let’s have fruitful and unbiased discussions and exchange on the buzzword subjects that are most polarizing, criticised, loved, vigourusly attacked as well as zealously defended. For this matter, we will have the integrated summit titled “What’s the game with Metaverse • Web3 • NFT • Crypto ?” (see further below)

PROGRAMM HIGHLIGHTS

But wait, we have more in store for you!

07
Feb

#G4L FINAL BOSS NETWORKING DINNER* (pre-event)

SPONSORSHIP OPPORTUNITY AVAILABLE!

The exclusive pre-event to FINAL BOSS: On the evening of February 7, we will have a B2B networking dinner in one of Düsseldorf’s most hard to get dining locations: The Paradise Now. Enjoy finest cuisine combined with a unique atmosphere. A B2B networking dinner you won’t forget!
Exclusive offer, seperate ticket required | total of 140 tickets available only.
*planned
Contact Sales

08
Feb

#G4L MEGA INDIE AWARDS CEREMONY

SPONSORSHIP OPPORTUNITY AVAILABLE!

Indies and newcomers are near and dear to our hearts at #G4L! That’s why we created the #G4L Mega Indie Awards in order to help the game creators of outstanding indie projects get the visibility they deserve. Every exhibiting indie at the #G4L Gaming Festival’s Mega Indie Showcase automatically enters the awards – completely free of charge. The #G4L Mega Indie Awards are organized by the award bureau of Stiftung Digitale Spielkultur and awarded by a renowned and diverse jury of industry experts and new blood. The award ceremony will take place at #G4L FINAL BOSS on February 8.
More Information Soon

08
Feb

Düsseldorf Altstadt Pub Crawl (Side-Event)

SPONSORSHIP OPPORTUNITY AVAILABLE!

To properly end the first conference day, how about we all hit the town – or rather the old town (Altstadt) together? Düsseldorf’s Altstadt is known as the longest bar of the world, with countless places and unique flair this will be a side-event to remember.
*planned
More Information Soon

09
Feb

#G4L MEGA BUSINESS + EXHIBITOR PARTY*

SPONSORSHIP OPPORTUNITY AVAILABLE!

The evening of February 9 will mark the end of #G4L’s FINAL BOSS conference but will also be the night before #G4L’s Gaming Festival. So let’s get together for our Mega Business + Exhibitor party! As the description already implies, here we will bring together the attendees of the FINAL BOSS conference and the representatives of our festival exhibitors. The scenery of Messe Düsseldorf’s Halle 1 Foyer is the perfect surrounding to have a unique B2B party that blends Cyberpunk and Vaporwave, just like #G4L’s branding does.
*planned
More Information Soon

CONFERENCE SCHEDULE

Here’s what we have planned for you. Kindly note that the schedule may be subject to changes.

Wednesday, Feb. 8, 2023

09:00

10:00
Get in, have a morning coffee
10:00

11:30
Opening Ceremony and
Opening Keynote by TxK Gaming
11:30

12:30
Game Development (Analog and Digital) Gaming meets Industry Gaming meets Film Game Programming and Technology
12:30

13:30
Lunch Break
13:30

14:30
Game Development (Analog and Digital) Gaming meets Industry Gaming meets Writing Game Programming and Technology
14:30

15:30
Game Development (Analog and Digital) Gaming meets Industry Games Business, PR and Marketing Game Programming and Technology
15:30

16:30
Game Development (Analog and Digital) Gaming meets Industry Games Business, PR and Marketing Gaming meets Music
16:30

17:00
Coffee Break
17:00

18:00
Game Development (Analog and Digital) Gaming meets Industry Games Business, PR and Marketing Games Audio and SFX
18:00

19:30
Dinner Break
19:30

21:00
#G4L Mega Indie Awards Ceremony
21:00

LATE
Düsseldorf Altstadt Pub Crawl
(Side Event)

Thursday, Feb. 9, 2023

09:00

10:00
Get in, have a morning coffee
10:00

10:30
Welcoming to Day 2 of the Final Boss Conference
10:30

11:30
Game Development (Analog and Digital) Gaming meets Industry Game Arts
(2D and 3D)
Inclusion and Diversity
11:30

12:30
Game Development (Analog and Digital) Gaming meets Industry Game Arts
(2D and 3D)
Inclusion and Diversity
12:30

13:30
Lunch Break
13:30

14:30
Game Development (Analog and Digital) Gaming meets Industry Game Arts
(2D and 3D)
Inclusion and Diversity
14:30

15:30
Game Development (Analog and Digital) Gaming meets Industry Game Arts
(2D and 3D)
Inclusion and Diversity
15:30

16:30
Game Development (Analog and Digital) Gaming meets Industry Game Arts
(2D and 3D)
Inclusion and Diversity
16:30

17:00
Coffee Break
17:00

18:00
Game Development (Analog and Digital) Gaming meets Industry Game Arts
(2D and 3D)
Inclusion and Diversity
18:00

19:30
Dinner Break
19:30

LATE
Closing Ceremony and
#G4L Mega Business and Exhibitor Party

INTEGRATED SUMMIT

Gain insights to make better business decisions.

“WHAT’S THE GAME WITH METAVERSE • WEB3 • NFT • CRYPTO ?”

No decision-maker wants to leave potential untapped. And no decision-maker wants to fall victim to a con. The answer to both is to fully understand the subject and learn from experts. That’s why we will have a summit to help you make better business decisions when it comes to Metaverse, NFTs, Web3, Crypto and Blockchain, so you can tell facts from fiction, estimate potential to be leveraged and identify value for YOUR business.

Closely tied to the application of games technology in a non-gaming context is the subject of the Metaverse and the whole thematic cluster surrounding it, including Web3, NFTs and for that matter, also Crypto and Blockchain. The subject was impossible to ignore in the year of 2022. It has been debated already with people either completely embracing and promoting it or fully dismissing and rejecting it. This demonstrates, that there is a lot to learn here.
For that matter, our host Christian Schiffer, journalist and author, will lead through a discussion to let voices from both sides of the spectrum state their arguments. Additional experts will add their thoughts. The result will be a deep dive into the thematic cluster and a factual discussion to help the attendees understand all aspects and all layers and eventually, to make better business decisions.

Key people at the summit:
Host: Christian Schiffer

Christian Schiffer is a journalist for Bayerischer Rundfunk as well as publisher for Game Media Outlet Wasted.de. He will be the FINAL BOSS version of Frank Plasberg and make sure the discussion will remain civil and factual.

Advocat: Christiane Stein

Supporting “Women in NFT”, Christiane Stein envisions groundbreaking solutions for a new, digital and sustainable future in Web3 and blockchain technology.

Opposer: Jürgen “tante” Geuter

Thought leader Jürgen “tante” Geuter published several articles on the matter, being highly critical. Most attention got his article titled “The Third Web”.
tante.cc: “The Third Web”

SPEAKERS

We are proud to have an awesome line-up of speakers. Some of them can be seen here:

Dr. Kai Herbertz

CEO & Founder • Herbertz EntertainmentDr. Kai Herbertz designed and programmed the video game “XPLOSIVE” in 1995 as a member of a three-person team. He founded the games company Herbertz Entertainment UG (haftungsbeschränkt) in June 2016 and released his first commercial board game at the SPIEL16 games fair in Essen in October 2016.
His second game “Albedo” sold out at SPIEL17 and was subsequently re-released with new artwork in 2018. Albedo’s success led to two expansions, which were funded on Kickstarter. He is currently working on two board games and one video game, all of which are in early stages of development.

Jaqueline Martin

Founder • Gentleland | Creative Lead • Cultures Interactive e.V.Jaqueline Martin is a computer scientist, lead artist and founder of an art and consulting agency who believes in the power of games as an interdisciplinary medium. She began her journey in the game industry by creating assets for game developers around the world as a Unity Store Publisher. Now she dreams of expanding her empathy-driven agency that helps developers take their game from early prototype to secured funding.
Her biggest successes so far have been consulting on the gamification of Switzerland’s biggest music festival and painting two murals in the heart of Berlin.

Khang Pham

CEO and Co-Founder • TxK Gaming StudiosKhang is co-founder of TxK Gaming Studios, a German startup company based in Düsseldorf. They are the developers behind the world’s most funded Kickstarter VR game project: Dungeon Full Dive.
With Dungeon Full Dive they plan to revolutionize the tabletop gaming industry, by creating the most immersive tabletop platform ever.

Tom Bockhorn

Lead Developer & Co-Founder • TxK Gaming StudiosTom is a huge rpg nerd and long-time Game Master. Apart from writing his own adventures, Tom is specialized in Game programming and currently working on the first-ever immersive virtual pen-and-paper experience: Dungeon Full Dive.
With this, Tom combines his passion of playing tabletop rpgs with his experience in VR- and Game Development.

Sebastian Först

Co-Founder • Manasoup Network and 3D ArtistSebastian is a voice over ip and collaboration specialist from Bavaria, who co-founded the indie studio Manasoup Interactive in 2018. After a growing desire to connect German-speaking game developers, he transformed the studio into the Manasoup Network. There he helps beginners in the focus areas of 3D modeling, sculpting and digital art.

Andreas Olf

Co-Founder • Manasoup Network and DeveloperAndreas is a professional developer who co-founded the indie studio Manasoup Interactive in 2018, which later transitioned into the non-profit Manasoup Network. As part of the network, he helps aspiring game developers with technical issues, finding teams, and connecting with the scene. In recent years, he has helped several leading companies develop software and apps, built their own development departments, and integrated agile software architectures into their daily workflow.

Dominic Riemenschneider

Art Historian & StreamerDominic Riemenschneider is an independent Art Historian, living in Berlin. He is focussed on Content Curation and Cultural Consulting for arts & culture, creative industries, new media, gaming industry.
On Twitch he is streaming about Art, Religion and Worldbuilding in Fantasy, Science Fiction and Horror. The formats include topic streams, in-world tourist tours with games and a TWITCHcast with guests. A new format connecting art & culture with media & production is in planning.
Furthermore, he consults the church and parishes and thus manages to link communication, conception, art and fantasy.

Christiane Stein

Board Member • Seedbox VenturesChristiane Stein is a female Tech-Journalist and was a TV- Host on the news Channel (n-tv) for several years. She is an expert for technology, digitization and the metaverse on conferences and events. She deeply dived in Web3 since the end of 2020 and is an NFT collector with projects like CloneX and World of Woman.

Marcin Kugla

Managing Director • Red Potion StudiosMarcin worked in marketing, sales, and project management for THQ, Ubisoft, CI Games, Daedalic Entertainment, and Red Potion Studios. In the past 10 years, he has helped some start-ups in their initial phase, and he provides guidance for the Cardano gaming community, as well! Now educating people in terms of NFT´s. Showing that this space definitively consisting of more then ape pics 🙂

Christian Mahnke

CEO & Co-Founder • Ear RealityChristian Mahnke is an award-winning interactive storyteller and founder of EarReality.
He is the author of the interactive audiobook series “Der Zauberwald” and the interactive fantasy story “Der Eiserne Falke”, which won the Amazon Alexa Games Skill Award in 2018. In search of the perfect story, he is constantly working on new interactive audio formats.
With its Voice Game Engine TWIST, EarReality offers authors and business partners an easy to use no-coding solution to create interactive audio stories and deploy them on multiple platforms such as Amazon Alexa, Discord, apps, websites, cars, and even games.

Inka McAtee

CEO & Art Direction • KnotHorn StudioInka is currently writing her master thesis in Intermedia Design. In her spare time, she runs every aspect of KnotHorn studio – from finance over project management to handling all the art decisions. She is also regularly teaching game design and art design at high schools. Additionally, Inka is the vice chairwoman of gamesAHEAD eV, an organization dedicated to assisting the founding of new game studios.

Björn Loesing

Lead Game Designer & Monetization Specialist • KnotHorn StudioBjörn has been in the games industry for nearly 30 years now. He’s covered everything in the games industry apart from actually drawing or programming things. He’s handling the game design, marketing and monetization for KnotHorn Studio, which is a fancy way of saying that he’s the Idea Guy.

Martin Wisniowski

Fullstack-Developer, Media-Artist and Founder • Indie-Studio Storm ElectricityMartin studied urban planning and works as full-stack developer, media-artist and game-designer. Since over 15 years he realised many different artworks like installations with video-projectors, interventions in the public space, playful experimental setups, pixel-artworks in galleries or media-art installations. One of the bigger projects was the project “Cologne Mine”, a large scale urban game, that was anyone able to play in the public space if Cologne in Summer 2020.
Currently he makes hybrid projects with AR in the context of theater and researches in procedurally generated 3d-content with his project “the endless city”. In December 2021 he decided to follow his passion of 2d-shooting games and founded the indie-studio “Storm Electricity”.

Paul Redetzky

Co-Founder & CEO • Emergo Entertainment GmbHPaul has been developing games since he was 13 and has developed a passion for creating interactive media. He studied Media Studies (B.A) & Video Game Studies (M.SC, Computer Science) at the University of Bayreuth. Afterward, he co-founded Emergo Entertainment a company you could describe in two ways: A game studio with the goal of connecting the games industry with other industries – or an agency developing the next level of media through interactivity. Paul’s passion for game development has always been analyzing systems and coming up with interesting ways of realizing them as interactive media. Emergo Entertainment is the perfect opportunity to apply this passion in- and outside the games industry.

Güncem Campagna

Managing Director • Tech and Teach gGmbHGüncem has a degree in Economics and worked in international marketing for corporations for many years. In 2016, she launched an educational initiative to increase diversity in the tech scene. Tech and Teach emerged from this initiative, offering target group-oriented programs for digital skills and IT training with its Coding School and Coding for Tomorrow initiatives.

Senad Hrnjadovic

Chief Executive Officer • SenAm GamesSenad is an indie game developer from Munich, Germany, and founder of SenAm Games, a studio with a network of diverse and experienced freelance collaborators spread across the globe. The studio was founded with the aim of delivering more than just a traditional video game experience in their releases, with social relevance, learning, and experiencing the real world key objectives for SenAm Games.

Vera Koltermann

Head of Employer Branding & Solutions • StepStoneVera Koltermann combines many years of expertise in marketing and branding. In 2014 she discovered the topic of employer branding and since then engaged in various projects and workshops. Initially, as Lead Consulting & Campaigning at DEBA GmbH, then, since May 2021, at StepStone as Head of Employer Branding & Solutions.
Finding new solutions, being effective in a wide variety of work cultures and getting better together is what drives her. With her team containing various expertise and services, she holistically combines the topics Employer Branding & Recruiting. Vera liks to experiment, to discover and break new ground when it comes to enhance her customers’ Candidate Delivery. This also applies to in-game recruiting & employer branding. Her credo: “Practice what you preach!”

Christian Schiffer

Founder • WASTED-Magazin | Writer / Editor / Moderator / Head of Netzwelt • Bayerischer RundfunkChristian Schiffer works as a writer and editor at Bayerischer Rundfunk. His thematic priorities include politics, pop culture and digital media. Together with Christian Alt he is the author of “Angela Merkel is Hitler’s daughter – in the land of conspiracy theories” (Carl Hanser Verlag). He is also the editor of WASTED, an online magazine about digital games.

Sonja Grunau

Managing Director • Ford Aus- und WeiterbildungSonja is primarily curious and open to surprises. She loves good conversations, being with people and playing games that you can understand directly without the instructions.
Through her constant engagement with leadership, change, strategy and organization, she sees herself as a sparring partner to actively shape the future.
As managing director of Ford Aus- und Weiterbildung (Ford training and further education), she is a source of ideas with business acumen and meanwhile a lot of experience in different areas of the industry. Over the years she has managed to maintain her enthusiasm for people in learning and change processes. By the way, she makes some decisions with learnings from rock, paper, scissors.

Jan Buchner

Head of Construction Planning / Order Handling • SMS group GmbHJan Buchner can look back on many years of project management experience in mechanical and plant engineering and is currently responsible for assembly planning and the execution of major projects at SMS group GmbH in Düsseldorf. The path led him from Dubai via Brazil, Indonesia, China, the USA and Iceland, among other places. In addition to his job in a business worth tons and millions, he has been a passionate gamer since the old Amiga days and years ago recognized many advantages in approaches and solutions that the gaming industry can offer to traditional mechanical and plant engineering. He is currently leading the gradual introduction of virtual and augmented reality at the SMS group from a user perspective and is testing possibilities for gamification in industrial applications.

Jürgen “tante” Geuter

Research Director • ART+COM | independent writertante is an independent theorist working on the intersection of technology, politics and the social. He is a de-evangelist and luddite.
He writes and speaks (but mostly writes) about the social consequences of the digital turn as well as the structure of the digital itself.
tante holds a diploma with a major in computer science with a minor in philosophy. He is no longer associated with academia in any way.
He has written for a number of German and international publications such as ZEITOnline, Spiegel Online, VICE/Motherboard, Golem, Boundary2 and others.

Bastian Pätzold

Senior Director, Global Partnerships, Esports & Gaming • SPORTFIVEBastian has been with the sports rights marketer Sportfive for 10 years and has been responsible for global brand partnerships in the esports & gaming sector for almost two years. Sportfive has implemented more than 100 strategic esports partnerships in the last 2 years and is the exclusive marketer of the strongest and most popular platforms worldwide.

Asema Hassan

Software Engineer | Games | VR | AI | WTM & WIGJ Ambassador | #IamRemarkable FacilitatorAsema is a Software Engineer and an AI enthusiast. She started her career back in 2012 as a Software Engineer Asema is a Software Engineer and an AI enthusiast who started her career back in 2012 working on Educational Games. In 2015, she moved to Germany for her Masters and started working as VR Programmer in DZNE-Magdeburg. After graduation, she became Lead Software Engineer (VR) and has been responsible for managing a small development team. She also co-founded an IGDA Chapter for the gaming community in Pakistan. She believes in women empowerment and wants to help grow the tech/gaming community by advocating the importance of diversity. She has led community chapters in Magdeburg and the Berlin Area focusing mainly on diversity and inclusion. In 2020, Asema became an ambassador for Women techmakers (WTM) as well as Women in Games (WiGJ) and is also a #IamRemarkable Facilitator, the Google initiative to empower women and underrepresented groups in tech industry.

Danial Ghods

Freelance DesignerDanial Ghods is a multidisciplinary designer who loves to set things in motion and wrangle problems, both macro and micro. His work pays tribute to the mundane and discovers visual metaphors. When not working on commercial projects, he likes to tinker with electronics and personal projects.

Prof. Dr. Hanns Christian Schmidt

Professor for Game Design • Macromedia University of Applied SciencesProf. Dr. Hanns Christian Schmidt is Professor of Game Design at the Macromedia University of Applied Sciences (Cologne) and a research assistant at the Institute for Media Culture and Theatre at the University of Cologne. He did his doctorate on transmedial storyworlds in serial narratives and worked in a research project at the Cologne Game Lab (TH Köln) that dealt with the acquisition of game literacy among children. His research interests include game studies & game design, game literacy, transmediality, intermediality, film and television studies and Lego bricks.

Jeremiah Costello

CEO • Gamma Minus UG & Voice ActorJeremiah Costello is one of the founders of Gamma Minus UG, an independent game development studio founded in 2018.
Previously he also founded t-recs studios GmbH as well as Native Prime SAS – two game localization companies. He is currently working on Rough Justice: ’84, an 80s synth-noir strategy game with puzzles, dice and cards. The game has garnered a number of accolades including, the Epic MegaGrant, Nordic Games Discovery Contest Qualifier, and won the Indie Cup Unreal Engine ’22 award.

Dr. Amelie Eilken

CEO & Founder • Neozoa EntertainmentDr. Amelie Eilken is founder, CEO and app / game developer of Neozoa Entertainment. This small app and game development studio focuses on innovative (mobile) games based on smart algorithms and interesting real-world problems as well as niche apps.
In her current work she combines her passion for gaming with her vast experience in mathematics, algorithms as well as IT, business and data science gained during her years in strategy and IT consultancy, the corporate world and academia.

Merih Türkoglu

Research Assistant • Hochschule Ruhr West University of applied SciencesMerih is a bit half-baked, but loves giving talks and learning more about the creation of video games and artificial intelligence. Whenever there is an idea to combine AI with games, he does not waste a second of his time to do so. From reverse engineering games for training an AI or trying not to build the next Skyrim NPC, he is passionate about researching AI in general. Besides AI based projects, he loves developing prototypes of his favorite video game mechanics.

Thomas Riedel

Tech journalist, Metaverse expert, PodcasterThomas Riedel is a freelance tech journalist from Cologne. As a child of the 90s, he grew up with Ace of Base, Hero Quest and the Game Boy, tinkering with websites and screwing desktop PCs. After studying philosophy in Tübingen, he moved to Cologne. During his traineeship at a Cologne city magazine, he devised the idea for the startup Nerdhub, which he shut down after four years and some painful learnings. Further stations are Mediencluster NRW as Communication Officer and Event Manager for Gamescom and DMEXCO, deutsche-startups.de as editor and the magazine Digitale Leute as editor and organizer of the Digitale Leute Summit. For over ten years, the science fiction nerd has worked as a freelance journalist, moderator, and curator for tech events. Today, the father of a teenage daughter reports on tech, startup, and new-work trends. He also produces and manages podcasts with his Droid Boy production label. Current podcasts of his own are: “Future Future” and “The Metaverse Podcast.”

Stefan Wilhelm

Inclusive Video Game Developer | M.Sc Computer Science (focus on Neuroinformatics/Cognitive Robotics & Game Development)During his master’s studies of computer science in Ilmenau, Stefan, who always was a bit of gamer himself, discovered his love for game development. When noticing how few real gaming opportunities there are for blind and ill-sighted people, he decided to work on games that are accessible for them while still being attractive for non-blind people. Currently, Stefan and his team develop a 3D video game that will bring blind and non-blind people together in an EXIST-funded project.

Orchid Stachelig

Partnerships Manager • Indie CupOrchid has 4 cats and is an indie-focused community manager who escaped classic TV news in favour of the games industry. She’s been in charge of community and social media for games like HEADLINER, Hyper Light Drifter – Special Edition, Fatal Velocity and lots more, and has taken care of content creator relations at Game Jolt. Orchid is now connecting people with Indie Cup, the digital festival of indie games.

Steven Vinyl (Stefan Angelov)

Composer and Founder • Music for MetaverseSteven started his journey in the music world as a classical pianist at the age of 10. Throughout his ten years of music studies he developed a love for composition, mainly for film and games (as an avid gamer) and moved to Germany in the summer of ’16 to pursue his dream. After being introduced into the web3 world by a friend he embarked on a journey there, found a welcoming community and is currently working on a few games, collaborating with fellow NFT artists, launching his own music NFT collections and working on an upcoming NFT documentary series.
In the summer of ’22 Steven founded Music for Metaverse, a brand providing complete audio services for games. He’s also an exclusive artist for “Cafe de Anatolia” under the name of “Desertum”.

Dr. Kai Herbertz

CEO & Founder • Herbertz EntertainmentDr. Kai Herbertz designed and programmed the video game “XPLOSIVE” in 1995 as a member of a three-person team. He founded the games company Herbertz Entertainment UG (haftungsbeschränkt) in June 2016 and released his first commercial board game at the SPIEL16 games fair in Essen in October 2016.
His second game “Albedo” sold out at SPIEL17 and was subsequently re-released with new artwork in 2018. Albedo’s success led to two expansions, which were funded on Kickstarter. He is currently working on two board games and one video game, all of which are in early stages of development.

Jaqueline Martin

Founder • Gentleland | Creative Lead • Cultures Interactive e.V.Jaqueline Martin is a computer scientist, lead artist and founder of an art and consulting agency who believes in the power of games as an interdisciplinary medium. She began her journey in the game industry by creating assets for game developers around the world as a Unity Store Publisher. Now she dreams of expanding her empathy-driven agency that helps developers take their game from early prototype to secured funding.
Her biggest successes so far have been consulting on the gamification of Switzerland’s biggest music festival and painting two murals in the heart of Berlin.

Khang Pham

CEO and Co-Founder • TxK Gaming StudiosKhang is co-founder of TxK Gaming Studios, a German startup company based in Düsseldorf. They are the developers behind the world’s most funded Kickstarter VR game project: Dungeon Full Dive.
With Dungeon Full Dive they plan to revolutionize the tabletop gaming industry, by creating the most immersive tabletop platform ever.

Tom Bockhorn

Lead Developer & Co-Founder • TxK Gaming StudiosTom is a huge rpg nerd and long-time Game Master. Apart from writing his own adventures, Tom is specialized in Game programming and currently working on the first-ever immersive virtual pen-and-paper experience: Dungeon Full Dive.
With this, Tom combines his passion of playing tabletop rpgs with his experience in VR- and Game Development.

Sebastian Först

Co-Founder • Manasoup Network and 3D ArtistSebastian is a voice over ip and collaboration specialist from Bavaria, who co-founded the indie studio Manasoup Interactive in 2018. After a growing desire to connect German-speaking game developers, he transformed the studio into the Manasoup Network. There he helps beginners in the focus areas of 3D modeling, sculpting and digital art.

Andreas Olf

Co-Founder • Manasoup Network and DeveloperAndreas is a professional developer who co-founded the indie studio Manasoup Interactive in 2018, which later transitioned into the non-profit Manasoup Network. As part of the network, he helps aspiring game developers with technical issues, finding teams, and connecting with the scene. In recent years, he has helped several leading companies develop software and apps, built their own development departments, and integrated agile software architectures into their daily workflow.

Dominic Riemenschneider

Art Historian & StreamerDominic Riemenschneider is an independent Art Historian, living in Berlin. He is focussed on Content Curation and Cultural Consulting for arts & culture, creative industries, new media, gaming industry.
On Twitch he is streaming about Art, Religion and Worldbuilding in Fantasy, Science Fiction and Horror. The formats include topic streams, in-world tourist tours with games and a TWITCHcast with guests. A new format connecting art & culture with media & production is in planning.
Furthermore, he consults the church and parishes and thus manages to link communication, conception, art and fantasy.

Christiane Stein

Board Member • Seedbox VenturesChristiane Stein is a female Tech-Journalist and was a TV- Host on the news Channel (n-tv) for several years. She is an expert for technology, digitization and the metaverse on conferences and events. She deeply dived in Web3 since the end of 2020 and is an NFT collector with projects like CloneX and World of Woman.

Marcin Kugla

Managing Director • Red Potion StudiosMarcin worked in marketing, sales, and project management for THQ, Ubisoft, CI Games, Daedalic Entertainment, and Red Potion Studios. In the past 10 years, he has helped some start-ups in their initial phase, and he provides guidance for the Cardano gaming community, as well! Now educating people in terms of NFT´s. Showing that this space definitively consisting of more then ape pics 🙂

Christian Mahnke

CEO & Co-Founder • Ear RealityChristian Mahnke is an award-winning interactive storyteller and founder of EarReality.
He is the author of the interactive audiobook series “Der Zauberwald” and the interactive fantasy story “Der Eiserne Falke”, which won the Amazon Alexa Games Skill Award in 2018. In search of the perfect story, he is constantly working on new interactive audio formats.
With its Voice Game Engine TWIST, EarReality offers authors and business partners an easy to use no-coding solution to create interactive audio stories and deploy them on multiple platforms such as Amazon Alexa, Discord, apps, websites, cars, and even games.

Inka McAtee

CEO & Art Direction • KnotHorn StudioInka is currently writing her master thesis in Intermedia Design. In her spare time, she runs every aspect of KnotHorn studio – from finance over project management to handling all the art decisions. She is also regularly teaching game design and art design at high schools. Additionally, Inka is the vice chairwoman of gamesAHEAD eV, an organization dedicated to assisting the founding of new game studios.

Björn Loesing

Lead Game Designer & Monetization Specialist • KnotHorn StudioBjörn has been in the games industry for nearly 30 years now. He’s covered everything in the games industry apart from actually drawing or programming things. He’s handling the game design, marketing and monetization for KnotHorn Studio, which is a fancy way of saying that he’s the Idea Guy.

Martin Wisniowski

Fullstack-Developer, Media-Artist and Founder • Indie-Studio Storm ElectricityMartin studied urban planning and works as full-stack developer, media-artist and game-designer. Since over 15 years he realised many different artworks like installations with video-projectors, interventions in the public space, playful experimental setups, pixel-artworks in galleries or media-art installations. One of the bigger projects was the project “Cologne Mine”, a large scale urban game, that was anyone able to play in the public space if Cologne in Summer 2020.
Currently he makes hybrid projects with AR in the context of theater and researches in procedurally generated 3d-content with his project “the endless city”. In December 2021 he decided to follow his passion of 2d-shooting games and founded the indie-studio “Storm Electricity”.

Paul Redetzky

Co-Founder & CEO • Emergo Entertainment GmbHPaul has been developing games since he was 13 and has developed a passion for creating interactive media. He studied Media Studies (B.A) & Video Game Studies (M.SC, Computer Science) at the University of Bayreuth. Afterward, he co-founded Emergo Entertainment a company you could describe in two ways: A game studio with the goal of connecting the games industry with other industries – or an agency developing the next level of media through interactivity. Paul’s passion for game development has always been analyzing systems and coming up with interesting ways of realizing them as interactive media. Emergo Entertainment is the perfect opportunity to apply this passion in- and outside the games industry.

Güncem Campagna

Managing Director • Tech and Teach gGmbHGüncem has a degree in Economics and worked in international marketing for corporations for many years. In 2016, she launched an educational initiative to increase diversity in the tech scene. Tech and Teach emerged from this initiative, offering target group-oriented programs for digital skills and IT training with its Coding School and Coding for Tomorrow initiatives.

Senad Hrnjadovic

Chief Executive Officer • SenAm GamesSenad is an indie game developer from Munich, Germany, and founder of SenAm Games, a studio with a network of diverse and experienced freelance collaborators spread across the globe. The studio was founded with the aim of delivering more than just a traditional video game experience in their releases, with social relevance, learning, and experiencing the real world key objectives for SenAm Games.

Vera Koltermann

Head of Employer Branding & Solutions • StepStoneVera Koltermann combines many years of expertise in marketing and branding. In 2014 she discovered the topic of employer branding and since then engaged in various projects and workshops. Initially, as Lead Consulting & Campaigning at DEBA GmbH, then, since May 2021, at StepStone as Head of Employer Branding & Solutions.
Finding new solutions, being effective in a wide variety of work cultures and getting better together is what drives her. With her team containing various expertise and services, she holistically combines the topics Employer Branding & Recruiting. Vera liks to experiment, to discover and break new ground when it comes to enhance her customers’ Candidate Delivery. This also applies to in-game recruiting & employer branding. Her credo: “Practice what you preach!”

Christian Schiffer

Founder • WASTED-Magazin | Writer / Editor / Moderator / Head of Netzwelt • Bayerischer RundfunkChristian Schiffer works as a writer and editor at Bayerischer Rundfunk. His thematic priorities include politics, pop culture and digital media. Together with Christian Alt he is the author of “Angela Merkel is Hitler’s daughter – in the land of conspiracy theories” (Carl Hanser Verlag). He is also the editor of WASTED, an online magazine about digital games.

Sonja Grunau

Managing Director • Ford Aus- und WeiterbildungSonja is primarily curious and open to surprises. She loves good conversations, being with people and playing games that you can understand directly without the instructions.
Through her constant engagement with leadership, change, strategy and organization, she sees herself as a sparring partner to actively shape the future.
As managing director of Ford Aus- und Weiterbildung (Ford training and further education), she is a source of ideas with business acumen and meanwhile a lot of experience in different areas of the industry. Over the years she has managed to maintain her enthusiasm for people in learning and change processes. By the way, she makes some decisions with learnings from rock, paper, scissors.

Jan Buchner

Head of Construction Planning / Order Handling • SMS group GmbHJan Buchner can look back on many years of project management experience in mechanical and plant engineering and is currently responsible for assembly planning and the execution of major projects at SMS group GmbH in Düsseldorf. The path led him from Dubai via Brazil, Indonesia, China, the USA and Iceland, among other places. In addition to his job in a business worth tons and millions, he has been a passionate gamer since the old Amiga days and years ago recognized many advantages in approaches and solutions that the gaming industry can offer to traditional mechanical and plant engineering. He is currently leading the gradual introduction of virtual and augmented reality at the SMS group from a user perspective and is testing possibilities for gamification in industrial applications.

Jürgen “tante” Geuter

Research Director • ART+COM | independent writertante is an independent theorist working on the intersection of technology, politics and the social. He is a de-evangelist and luddite.
He writes and speaks (but mostly writes) about the social consequences of the digital turn as well as the structure of the digital itself.
tante holds a diploma with a major in computer science with a minor in philosophy. He is no longer associated with academia in any way.
He has written for a number of German and international publications such as ZEITOnline, Spiegel Online, VICE/Motherboard, Golem, Boundary2 and others.

Bastian Pätzold

Senior Director, Global Partnerships, Esports & Gaming • SPORTFIVEBastian has been with the sports rights marketer Sportfive for 10 years and has been responsible for global brand partnerships in the esports & gaming sector for almost two years. Sportfive has implemented more than 100 strategic esports partnerships in the last 2 years and is the exclusive marketer of the strongest and most popular platforms worldwide.

Asema Hassan

Software Engineer | Games | VR | AI | WTM & WIGJ Ambassador | #IamRemarkable FacilitatorAsema is a Software Engineer and an AI enthusiast. She started her career back in 2012 as a Software Engineer Asema is a Software Engineer and an AI enthusiast who started her career back in 2012 working on Educational Games. In 2015, she moved to Germany for her Masters and started working as VR Programmer in DZNE-Magdeburg. After graduation, she became Lead Software Engineer (VR) and has been responsible for managing a small development team. She also co-founded an IGDA Chapter for the gaming community in Pakistan. She believes in women empowerment and wants to help grow the tech/gaming community by advocating the importance of diversity. She has led community chapters in Magdeburg and the Berlin Area focusing mainly on diversity and inclusion. In 2020, Asema became an ambassador for Women techmakers (WTM) as well as Women in Games (WiGJ) and is also a #IamRemarkable Facilitator, the Google initiative to empower women and underrepresented groups in tech industry.

Danial Ghods

Freelance DesignerDanial Ghods is a multidisciplinary designer who loves to set things in motion and wrangle problems, both macro and micro. His work pays tribute to the mundane and discovers visual metaphors. When not working on commercial projects, he likes to tinker with electronics and personal projects.

Prof. Dr. Hanns Christian Schmidt

Professor for Game Design • Macromedia University of Applied SciencesProf. Dr. Hanns Christian Schmidt is Professor of Game Design at the Macromedia University of Applied Sciences (Cologne) and a research assistant at the Institute for Media Culture and Theatre at the University of Cologne. He did his doctorate on transmedial storyworlds in serial narratives and worked in a research project at the Cologne Game Lab (TH Köln) that dealt with the acquisition of game literacy among children. His research interests include game studies & game design, game literacy, transmediality, intermediality, film and television studies and Lego bricks.

Jeremiah Costello

CEO • Gamma Minus UG & Voice ActorJeremiah Costello is one of the founders of Gamma Minus UG, an independent game development studio founded in 2018.
Previously he also founded t-recs studios GmbH as well as Native Prime SAS – two game localization companies. He is currently working on Rough Justice: ’84, an 80s synth-noir strategy game with puzzles, dice and cards. The game has garnered a number of accolades including, the Epic MegaGrant, Nordic Games Discovery Contest Qualifier, and won the Indie Cup Unreal Engine ’22 award.

Dr. Amelie Eilken

CEO & Founder • Neozoa EntertainmentDr. Amelie Eilken is founder, CEO and app / game developer of Neozoa Entertainment. This small app and game development studio focuses on innovative (mobile) games based on smart algorithms and interesting real-world problems as well as niche apps.
In her current work she combines her passion for gaming with her vast experience in mathematics, algorithms as well as IT, business and data science gained during her years in strategy and IT consultancy, the corporate world and academia.

Merih Türkoglu

Research Assistant • Hochschule Ruhr West University of applied SciencesMerih is a bit half-baked, but loves giving talks and learning more about the creation of video games and artificial intelligence. Whenever there is an idea to combine AI with games, he does not waste a second of his time to do so. From reverse engineering games for training an AI or trying not to build the next Skyrim NPC, he is passionate about researching AI in general. Besides AI based projects, he loves developing prototypes of his favorite video game mechanics.

Thomas Riedel

Tech journalist, Metaverse expert, PodcasterThomas Riedel is a freelance tech journalist from Cologne. As a child of the 90s, he grew up with Ace of Base, Hero Quest and the Game Boy, tinkering with websites and screwing desktop PCs. After studying philosophy in Tübingen, he moved to Cologne. During his traineeship at a Cologne city magazine, he devised the idea for the startup Nerdhub, which he shut down after four years and some painful learnings. Further stations are Mediencluster NRW as Communication Officer and Event Manager for Gamescom and DMEXCO, deutsche-startups.de as editor and the magazine Digitale Leute as editor and organizer of the Digitale Leute Summit. For over ten years, the science fiction nerd has worked as a freelance journalist, moderator, and curator for tech events. Today, the father of a teenage daughter reports on tech, startup, and new-work trends. He also produces and manages podcasts with his Droid Boy production label. Current podcasts of his own are: “Future Future” and “The Metaverse Podcast.”

Stefan Wilhelm

Inclusive Video Game Developer | M.Sc Computer Science (focus on Neuroinformatics/Cognitive Robotics & Game Development)During his master’s studies of computer science in Ilmenau, Stefan, who always was a bit of gamer himself, discovered his love for game development. When noticing how few real gaming opportunities there are for blind and ill-sighted people, he decided to work on games that are accessible for them while still being attractive for non-blind people. Currently, Stefan and his team develop a 3D video game that will bring blind and non-blind people together in an EXIST-funded project.

Orchid Stachelig

Partnerships Manager • Indie CupOrchid has 4 cats and is an indie-focused community manager who escaped classic TV news in favour of the games industry. She’s been in charge of community and social media for games like HEADLINER, Hyper Light Drifter – Special Edition, Fatal Velocity and lots more, and has taken care of content creator relations at Game Jolt. Orchid is now connecting people with Indie Cup, the digital festival of indie games.

Steven Vinyl (Stefan Angelov)

Composer and Founder • Music for MetaverseSteven started his journey in the music world as a classical pianist at the age of 10. Throughout his ten years of music studies he developed a love for composition, mainly for film and games (as an avid gamer) and moved to Germany in the summer of ’16 to pursue his dream. After being introduced into the web3 world by a friend he embarked on a journey there, found a welcoming community and is currently working on a few games, collaborating with fellow NFT artists, launching his own music NFT collections and working on an upcoming NFT documentary series.
In the summer of ’22 Steven founded Music for Metaverse, a brand providing complete audio services for games. He’s also an exclusive artist for “Cafe de Anatolia” under the name of “Desertum”.

MORE

What else is there to say?

LOCATION

CCD CONGRESS CENTER DÜSSELDORF

The CCD Congress Center Düsseldorf is a state-of-the-art conference and convention centre right on the banks of the Rhine. CCD comprises over 41 rooms with a capacity of up to 2,500 people in the largest room and exhibition space measuring 11,000 sqm. Through direct access to the premises of Messe Düsseldorf and the adjacent exhibition halls 1 and 3, CCD’s overall capacity can be expanded from 7,500 to 22,500 people. The two neighbouring exhibition halls boast additional exhibition space of 34,000 sqm each.
Düsseldorf Airport, Germany’s third largest airport, is only three kilometres away, and Düsseldorf Old Town with its internationally renowned “longest bar counter in the world” is just five kilometres away.


Find on Goggle Maps

NEED MORE REASONS TO ATTEND?

INDIES! INDIES! INDIES!

Are you representing a publisher or an investor? Are you looking to find the next great indie title? Good, because at #G4L FINAL BOSS 2023, you will get to meet a load of them! That’s because our conference is free for every exhibitor of our festival’s Mega Indie Showcase and our ticket prices are also very affordable. That means you will definitely meet a lot of indies!

PUBLISHERS! PUBLISHERS! PUBLISHERS!

Or are you representing a service provider? Why should you care? Because the large amount of indies will attract numerous publishers. Your clients! So, in turn, FINAL BOSS is a great opportunity to reach your potential business partners!

RECRUIT TALENT

Where to find your next problem-solving, highly specialized colleague? At #G4L FINAL BOSS, of course! Find talent among our attendees with your own recruitment booth!

LEARN FROM EACH OTHER

#G4L FINAL BOSS is the first games conference that aims at bringing together the creators of digital games and analog games. There’s much to learn from each other and we are happy that we are the ones who finally provide you with a platform for your creative exchange.

BEYOND NEW BUSINESS!

We created a conference program that will provide valuable insights and knowledge for all. Among our attendees, we expect numerous representatives of companies from the non-games industry, who are eager to connect with the games industry.
All this and more makes #G4L FINAL BOSS the premier B2B event to take your business beyond the horizon of ordinary games conferences.

TICKETS

Get them now and support our conference!

Please note that the Student Pass is only available for students. A proof of status is required upon on-site badge pickup.

BEHIND THE SCENES

The #G4L FINAL BOSS Conference Advisory Board and key people

Dr. phil. rer. cult. Rudolf Inderst

Professor for Game Design IU International University of Applied Sciences

FINAL BOSS Advisory Board Member

Rudolf Inderst (*1978) enjoys video games since 1985. He received a master’s degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies. He is a professor for Game Design at IU. Your are welcome to follow him on Twitter: @benflavor

Dr. Amelie Eilken

CEO & Founder Neozoa Entertainment

FINAL BOSS Advisory Board Member

Dr. Amelie Eilken is founder, CEO and app / game developer of Neozoa Entertainment. This small app and game development studio focuses on innovative (mobile) games based on smart algorithms and interesting real-world problems as well as niche apps.
In her current work she combines her passion for gaming with her vast experience in mathematics, algorithms as well as IT, business and data science gained during her years in strategy and IT consultancy, the corporate world and academia. Another passion of hers is HEMA (Historical European Martial Arts) – fencing with historical European weapons from dagger over swords to halberds and pikes based on contemporary treatises from the medieval and renaissance times. In this area she is an internationally renowned trainer, member of the German national squad for longsword and also vice president of the DDHF, the German federation for historical fencing.

Johanna Daher

Youtuber, Journalist at MDR SACHSEN-ANHALT

FINAL BOSS New Blood Ambassador

Johanna started falling in love with games, when her Dad introduced her as a kid to the DOS “Jump ‘n’ Run” games. She grew up, always gaming, studied Journalistic (B.A.) at the TU Dortmund and “Media and Game Conception” (M.A.) at Hochschule Harz. Finally combining both topics in her master thesis about News Games. She started her own YouTube channel as a platform for indie game developers – giving them and their games a voice. In her videos, she also shows how games can be used for learning in schools. She can’t wait to support the Indies at the #G4L at a New Blood Ambassador and as a part of the Indie Award judges.

Orchid Stachelig

Partnerships Manager Indie Cup

FINAL BOSS New Blood Ambassador

Orchid has 4 cats and is an indie-focused community manager who escaped classic TV news in favour of the games industry. She’s been in charge of community and social media for games like HEADLINER, Hyper Light Drifter – Special Edition, Fatal Velocity and lots more, and has taken care of content creator relations at Game Jolt. Orchid is now connecting people with Indie Cup, the digital festival of indie games.

Alex Ziska

Managing Partner MEGA GEEKS and creator of #G4L

Conference Director

Alex initially started working on games during the emergence and heyday of user-generated contend in the early 2000s. He would create maps and mods for games like Unreal Tournament ’99 while picking up game design skills without even noticing through developing miniature tabletop rules. He went into the world of sales which led him into the automobile and leasing sectors before he switched paths to enter the games industry. During his studies of marketing communication and business administration, he started his own indie micro-studio. While his work never culminated in any major releases, he built a solid network within the industry and found it fulfilling to gain insights and learn from several fields in the industry, including the games and B2B event business. His subsequent stations include working for Lenovo group’s MEDION, as the departmental head for Cologne-based School of Games’ games business program and for the Mediennetzwerk.NRW project of Mediencluster NRW. During all this time, he envisioned a mega event that in the end would become #G4L. With his company MEGA GEEKS, founded in late 2020, he is now set on turning his vision into reality.

Bernd Berheide

Communications Consultant for Games, Tech and Digital Entertainment

Communications Director

After studying history, political science, and linguistics (M.A.), nothing was more obvious than to turn his lifelong hobby of gaming into a career. His first stations in the games industry were journalism in print, online and TV. But having a knack communications he switched to the „dark side of the force” and has been advising companies in the games and tech for over 20 years.

Hon. Prof. Frank Sliwka

CEO ibMedia Group, COO Epulze, Honorary Professor Link Campus University Rome

FINAL BOSS Advisory Board Member

As an acclaimed and seasoned professional in his field, Frank Sliwka has almost three decades of corporate leadership and entrepreneurship under his belt in the highly competitive games, esports and media industries within both mature and emerging markets across Asia Pacific, the US, and Europe. Throughout his career, he has established a series of successful companies and large-scale events such as the GDC Europe, gamescom, Games Convention Asia, Meliora 42 Entertainment, Global Games Media, German Esports Association and ibMedia.
His unrelenting resolution engenders success, boasting the German Game Developer Award, the European Games Award and Asia’s Sports Industry Award (SPIA Awards) in 2017 and 2018. Currently, Frank Sliwka offers his expertise as COO of Esports Pulze (Epulze) – as the CEO & Founder of ibMedia Group – Asia’s leading B2B Management Consulting company for the digital media industry – and as an Advisory Board member of several companies on business strategies within the industry (e. g. Global Top Round, Epic Meta). Additionally, Frank Sliwka is a Honorary Professor for Esports Management at the Link Campus University Rome (Italy) since 2018.

Christiane Stein

Board Member Seedbox Ventures

FINAL BOSS Advisory Board Member

Christiane Stein is a female Tech-Journalist and was a TV- Host on the news Channel (n-tv) for several years. She is an expert for technology, digitization and the metaverse on conferences and events. She deeply dived in Web3 since the end of 2020 and is an NFT collector with projects like CloneX and World of Woman.

Asema Hassan

Software Engineer | Games | VR | AI | WTM & WIGJ Ambassador | #IamRemarkable Facilitator

FINAL BOSS New Blood Ambassador

Asema is a Software Engineer and an AI enthusiast who started her career back in 2012 working on Educational Games. In 2015, she moved to Germany for her Masters and started working as VR Programmer in DZNE-Magdeburg. After graduation, she became Lead Software Engineer (VR) and has been responsible for managing a small development team. She also co-founded an IGDA Chapter for the gaming community in Pakistan. She believes in women empowerment and wants to help grow the tech/gaming community by advocating the importance of diversity. She has led community chapters in Magdeburg and the Berlin Area focusing mainly on diversity and inclusion. In 2020, Asema became an ambassador for Women techmakers (WTM) as well as Women in Games (WiGJ) and is also a #IamRemarkable Facilitator, the Google initiative to empower women and underrepresented groups in tech industry.

Friedrich Lüder

Chairman of the Board Games & XR Mitteldeutschland e.V. | Business Development Manager Z-Software GmbH

FINAL BOSS Advisory Board Member

Just do it – true to this motto, Friedrich is committed to the Games & XR scene in Central Germany with heart and soul. Starting as a child, he was fascinated by the potential of games and has analyzed thousands of games ever since. As a founder, mentor, advisory board member, industry expert and good soul for the region, he uses games & XR technologies as an opportunity for change and to create cross-industry synergies.

Ruth Lemmen

Systemic Coach Specialist for Project and Event Management, Consultancy | Co-Founder and Ambassador Womenize!

FINAL BOSS Advisory Board Member

Ruth Lemmen works as a systemic coach and consultant for teams, companies and individuals, as a project manager and as an expert for the European Commission for various European funding programmes.
She is co-founder and ambassador of Womenize! – a platform that promotes diversity in the fields of tech, games and digital economy. Womenize! has been granted the Women in Games European Advocacy Award in 2019. From 2006 – 2013 Ruth worked for the German Trade Association for computer and video games. There she was responsible for the project management division, including the strategic development of gamescom, the world’s largest trade fair for interactive entertainment.

Dr. phil. rer. cult. Rudolf Inderst

Professor for Game Design IU International University of Applied Sciences

FINAL BOSS Advisory Board Member

Rudolf Inderst (*1978) enjoys video games since 1985. He received a master’s degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies. He is a professor for Game Design at IU. Your are welcome to follow him on Twitter: @benflavor

Dr. Amelie Eilken

CEO & Founder Neozoa Entertainment

FINAL BOSS Advisory Board Member

Dr. Amelie Eilken is founder, CEO and app / game developer of Neozoa Entertainment. This small app and game development studio focuses on innovative (mobile) games based on smart algorithms and interesting real-world problems as well as niche apps.
In her current work she combines her passion for gaming with her vast experience in mathematics, algorithms as well as IT, business and data science gained during her years in strategy and IT consultancy, the corporate world and academia. Another passion of hers is HEMA (Historical European Martial Arts) – fencing with historical European weapons from dagger over swords to halberds and pikes based on contemporary treatises from the medieval and renaissance times. In this area she is an internationally renowned trainer, member of the German national squad for longsword and also vice president of the DDHF, the German federation for historical fencing.

Johanna Daher

Youtuber, Journalist at MDR SACHSEN-ANHALT

FINAL BOSS New Blood Ambassador

Johanna started falling in love with games, when her Dad introduced her as a kid to the DOS “Jump ‘n’ Run” games. She grew up, always gaming, studied Journalistic (B.A.) at the TU Dortmund and “Media and Game Conception” (M.A.) at Hochschule Harz. Finally combining both topics in her master thesis about News Games. She started her own YouTube channel as a platform for indie game developers – giving them and their games a voice. In her videos, she also shows how games can be used for learning in schools. She can’t wait to support the Indies at the #G4L at a New Blood Ambassador and as a part of the Indie Award judges.

Orchid Stachelig

Partnerships Manager Indie Cup

FINAL BOSS New Blood Ambassador

Orchid has 4 cats and is an indie-focused community manager who escaped classic TV news in favour of the games industry. She’s been in charge of community and social media for games like HEADLINER, Hyper Light Drifter – Special Edition, Fatal Velocity and lots more, and has taken care of content creator relations at Game Jolt. Orchid is now connecting people with Indie Cup, the digital festival of indie games.

Alex Ziska

Managing Partner MEGA GEEKS and creator of #G4L

Conference Director

Alex initially started working on games during the emergence and heyday of user-generated contend in the early 2000s. He would create maps and mods for games like Unreal Tournament ’99 while picking up game design skills without even noticing through developing miniature tabletop rules. He went into the world of sales which led him into the automobile and leasing sectors before he switched paths to enter the games industry. During his studies of marketing communication and business administration, he started his own indie micro-studio. While his work never culminated in any major releases, he built a solid network within the industry and found it fulfilling to gain insights and learn from several fields in the industry, including the games and B2B event business. His subsequent stations include working for Lenovo group’s MEDION, as the departmental head for Cologne-based School of Games’ games business program and for the Mediennetzwerk.NRW project of Mediencluster NRW. During all this time, he envisioned a mega event that in the end would become #G4L. With his company MEGA GEEKS, founded in late 2020, he is now set on turning his vision into reality.

Bernd Berheide

Communications Consultant for Games, Tech and Digital Entertainment

Communications Director

After studying history, political science, and linguistics (M.A.), nothing was more obvious than to turn his lifelong hobby of gaming into a career. His first stations in the games industry were journalism in print, online and TV. But having a knack communications he switched to the „dark side of the force” and has been advising companies in the games and tech for over 20 years.

Hon. Prof. Frank Sliwka

CEO ibMedia Group, COO Epulze, Honorary Professor Link Campus University Rome

FINAL BOSS Advisory Board Member

As an acclaimed and seasoned professional in his field, Frank Sliwka has almost three decades of corporate leadership and entrepreneurship under his belt in the highly competitive games, esports and media industries within both mature and emerging markets across Asia Pacific, the US, and Europe. Throughout his career, he has established a series of successful companies and large-scale events such as the GDC Europe, gamescom, Games Convention Asia, Meliora 42 Entertainment, Global Games Media, German Esports Association and ibMedia.
His unrelenting resolution engenders success, boasting the German Game Developer Award, the European Games Award and Asia’s Sports Industry Award (SPIA Awards) in 2017 and 2018. Currently, Frank Sliwka offers his expertise as COO of Esports Pulze (Epulze) – as the CEO & Founder of ibMedia Group – Asia’s leading B2B Management Consulting company for the digital media industry – and as an Advisory Board member of several companies on business strategies within the industry (e. g. Global Top Round, Epic Meta). Additionally, Frank Sliwka is a Honorary Professor for Esports Management at the Link Campus University Rome (Italy) since 2018.

Christiane Stein

Board Member Seedbox Ventures

FINAL BOSS Advisory Board Member

Christiane Stein is a female Tech-Journalist and was a TV- Host on the news Channel (n-tv) for several years. She is an expert for technology, digitization and the metaverse on conferences and events. She deeply dived in Web3 since the end of 2020 and is an NFT collector with projects like CloneX and World of Woman.

Asema Hassan

Software Engineer | Games | VR | AI | WTM & WIGJ Ambassador | #IamRemarkable Facilitator

FINAL BOSS New Blood Ambassador

Asema is a Software Engineer and an AI enthusiast who started her career back in 2012 working on Educational Games. In 2015, she moved to Germany for her Masters and started working as VR Programmer in DZNE-Magdeburg. After graduation, she became Lead Software Engineer (VR) and has been responsible for managing a small development team. She also co-founded an IGDA Chapter for the gaming community in Pakistan. She believes in women empowerment and wants to help grow the tech/gaming community by advocating the importance of diversity. She has led community chapters in Magdeburg and the Berlin Area focusing mainly on diversity and inclusion. In 2020, Asema became an ambassador for Women techmakers (WTM) as well as Women in Games (WiGJ) and is also a #IamRemarkable Facilitator, the Google initiative to empower women and underrepresented groups in tech industry.

Friedrich Lüder

Chairman of the Board Games & XR Mitteldeutschland e.V. | Business Development Manager Z-Software GmbH

FINAL BOSS Advisory Board Member

Just do it – true to this motto, Friedrich is committed to the Games & XR scene in Central Germany with heart and soul. Starting as a child, he was fascinated by the potential of games and has analyzed thousands of games ever since. As a founder, mentor, advisory board member, industry expert and good soul for the region, he uses games & XR technologies as an opportunity for change and to create cross-industry synergies.

Ruth Lemmen

Systemic Coach Specialist for Project and Event Management, Consultancy | Co-Founder and Ambassador Womenize!

FINAL BOSS Advisory Board Member

Ruth Lemmen works as a systemic coach and consultant for teams, companies and individuals, as a project manager and as an expert for the European Commission for various European funding programmes.
She is co-founder and ambassador of Womenize! – a platform that promotes diversity in the fields of tech, games and digital economy. Womenize! has been granted the Women in Games European Advocacy Award in 2019. From 2006 – 2013 Ruth worked for the German Trade Association for computer and video games. There she was responsible for the project management division, including the strategic development of gamescom, the world’s largest trade fair for interactive entertainment.

Dr. phil. rer. cult. Rudolf Inderst

Professor for Game Design IU International University of Applied Sciences

FINAL BOSS Advisory Board Member

Rudolf Inderst (*1978) enjoys video games since 1985. He received a master’s degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies. He is a professor for Game Design at IU. Your are welcome to follow him on Twitter: @benflavor

PLATINUM SPONSOR

FINAL BOSS 2023 wouldn’t be possible without:

STEPSTONE

OUR PARTNERS

#G4L FINAL BOSS 2023 thanks these great partners:

VIVID MAGAZIN

media partner

80 LEVEL

media partner

STIFTUNG DIGITALE SPIELEKULTUR

award bureau partner

SEE TICKETS

ticketing partner

BTL NEXT

technical service partner

CCD CONGRESS CENTER DÜSSELDORF

venue partner

DÜSSELDORF CONGRESS

location partner

WANT TO BECOME A PARTNER, TOO?

We have numerous partnering options such as sponsorship or exhibition opportunities and we would love welcoming you as one of our partners.
Let’s have a chat and explore what is the right solution for you, your products and your brand. We will happily find a custom tailored solution for each and every one of your needs and requirements.


Contact Sales

YOUR VISIBILITY AT THE #G4L FINAL BOSS CONFERENCE 2023

There are multiple ways for you to become a an exhibitor, sponsor or partner and to reach and even meet your target audience. Engage with company representatives, get in touch with the gamedev community, discover and recruit fresh talent, connect with developers in search of publishers and funding partners – whatever your goals are, we will go the extra mile to help you as our partner reach them!

Be part of the B2B Expo

Promote and showcase your services, tools and technologies on-site and boost your visibility with one of our pre-configured or even a custom made booth. Various sizes are available.

Sponsorships

Become the sponsor of a single session, an entire conference stage or even of a major event like our Mega Networking Dinner, the Mega Indie Awards or the Mega Business + Exhibitor Party.

Your own on-site side-event

Want to make your presence felt? Have a drinks reception or invite everyone to lunch on-site. The possibilities are numerous and we can make all of them happen. Just talk to us.

Physical items

We can offer a wide variety of brand-perception via physical items. The classics like your logo on our lanyards or volunteer t-shirts. Or how about a goodie bag for every participant?

THREE MORE DAYS TO CELEBRATE GAMING

#G4L GAMING FESTIVAL 2023

SPONSORSHIP OPPORTUNITY AVAILABLE!

#G4L doesn’t stop after the FINAL BOSS conference! In fact, there’s still our Gaming Festival to experience. Join us as an exhibitor or sponsor and reach 45,000 or more consumers!


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